I’ve finally learned enough about the Starlit Crusher! I’ve learned that it uses 4 walls to protect itself in battle, shielding itself from any attacks. While the walls are up, the Crusher will grow things such as roots, Spewters, and Wooden Snow Owls to assist it in battle. Once it has sustained enough damage, said roots will grow bigger in size. Once one of the walls has been destroyed, it will begin smashing the ground in anger, leaving itself vulnerable to any projectiles, such as a spear. Once stunned, it can be attacked with any weapon, however an axe is said to be ideal to chop it down.
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Cosmic Fox
cosmiczny lis
One of the smallest animals I found in the Everdawn had to be the Cosmic Fox. I managed to find the little critter in more open areas, such as the Searing Grasslands and the Unorthodox Valley. I was able to tame the fella using Crescent Fruits, and it would follow me around wherever I went. It even listens to commands!
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Crystal Camel
krystaliczny wielbłąd
The beautiful Crystal Camel. Only located in sandy biomes, this incredible creature walks the desert, enjoying the heat of the area. I found that they enjoy eating Scalefruit, and I was able to tame one for myself. After creating myself a Camel Saddle, I was able to ride it. I learned that I can mount a chest on its back, allowing me to carry lots of items easily. One con to this however, is that camels aren’t exactly the fastest animals, so I was only able to move at a slower pace.
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Shade Monitor
monitor cieniowy
Being the most common of the Everdawn’s fauna, this animal looks to be the prime hunting choice of most in this world. They adapt to whatever area they might be in, having a different camouflaged look based on the biome. Beware if you try to hunt these animals however, as they won’t back down without a fight! Their speed is unmatched by any of the other animals in the Everdawn. They aren’t as powerful as the Everbright’s Azulfo, but they still hurt quite a bit if unequipped.
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Crogre
Żabogr
My personal favorite, the Crogre. A giant frog living almost exclusively in the Moonlit Reservoir. They jump very high, clearing around 4-5 blocks of height. The giant insects of the Everdawn seem to not like this fella very much, usually running away as soon as they manage to get close. I found they enjoy consuming bug guts, allowing me to tame one for myself. Afterwards, I was able to saddle one up and ride it! I found I could also ride it on water, allowing me to traverse the reservoir with ease over land and water!
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Nyctofly
nyctofly
One of my biggest concerns while in the Everdawn was the Nyctofly. The air-born insect lives in heavily wooded areas, such as the Shaded Woodlands. It has quite the eyes on it, being able to see targets from incredible distances. Whenever I would hear its wings fluttering, I knew it was time to fight. A big thing I learned is that they can be much harder to fight in an open area, so I advise staying in a tight space.
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Venom Spider
trujący pająk
One of the more common enemies I would have to face in the Everdawn was the Venom Spider. They tend to be quite smart, switching their attack tactics based on where you are. If I chose to go straight in to attack it, then it would try to bite me directly with its venomous fangs. If I would decide to keep my distance, it would spit at me with poisonous spit. Using a shield helped me out in most scenarios when fighting these creatures.
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Emberback
emberback
These giant beetle creatures can be a challenge to fight without being aware of their battle tactics. The Emberback can be found flying towards its targets. Once near, the insect will drop down, expelling flaming hot air from under its shell. These insects are very smart, and can detect whether you’ve consumed a fire resistance potion, and will instead try to bite you for lower damage output. An easy way to take care of these bugs is either by using a shield, or by luring them to a body of water.
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Infested Swarmer
zarażony rój
This elusive insect can only be found underground, or rarely aboveground in heavily crystallized areas, such as the Crystal Roughs. These giant ants don’t have much for battle tactics, instead they mostly have speed and size. I almost feel bad for the poor thing with how strangely mutated it has become.
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Nested Spider
Zagnieżdżony pająk
At the end of my Poison Dungeon trek, I encountered what seemed to be spider nests. I would occasionally see a Nested Spider peek its head outside, so I’d assume that this is where the smaller spiders rest.
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Alchemist
alchemista
Atop the Everdawn’s Blinding Dungeon, I got into a battle with a person wearing a hooded red garment. He used magic to conjure bundles of arrows, and spiky rocks made of the world’s native stone. It seemed the arrow bundles could easily be blocked by using a shield. This character was also able to drop potion clouds within the corners of the room, granting him a place to flee. A pattern I was able to notice is that every attack that I could not block, was able to be easily avoided. It seems the most powerful attack he has at his disposal is the spikes, as they can pierce through armor. Unfortunately this short match did not play out in my favor, so I had to escape before I could learn more. I’ll have to speak with the locals to try to get more information.
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After hearing tales from the locals, I was able to expand my knowledge on who they dubbed, the Alchemist. The sorcerer that hides out atop the Everdawn’s Blinding Dungeon. In contrast to the Everbright’s Summoner, the Alchemist does most of the fighting himself, throwing projectiles, and using attacks that cover a large area like potion clouds. Similarly to the Summoner, the Alchemist can escape anything that might approach him by teleporting away. He cannot teleport when spellcasting however, meaning every time he attacks he leaves himself open. Starting by mentioning the projectiles, in my own encounter, I found Decaying Spikes can pierce through armor, and hurt quite a bit. Unfortunately for the Alchemist, these are very easy to dodge. If you approach him too quickly however, they will appear from around his feet facing upward. For the other projectile, the Alchemist can use arrow bundles. These arrows do have quite the punch to them, and can send you flying across the room. From what the locals said, as the Alchemist gets weaker, there’s a chance some may be set aflame. Thankfully there’s water fountains in the room for most of the fight. This can change however as I’ve yet to mention another ability the Alchemist has, fluid conversion. The Alchemist is able to convert water to lava, and vise-versa. This can change the tide of the battle quickly if you manage to be burned by him. Now I’ll get to the last things the Alchemist can do. He is able to temporarily blind everyone in his room, this is rumored to only last for a short time, so I wouldn’t worry too much. The final thing he is able to do is heal himself when weak. Since he is left open for attacks the entire time, with proper weaponry and aggression, his healing can be out-damaged. After hearing all these rumors and putting this information together, I can’t help but feel like I’ve met this person before.
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Arachnarch
arachnarch
With some of the tales I’ve heard about this giant arachnid, I would be terrified to face it myself. From what I understand, it is able to use its giant size to lunge at any of its targets when grounded. With what I’ve learned from most of the Everdawn’s predators, a shield would likely do wonders against it. I’ve also heard that unlike most of the giant spiders in the world, this one is able to latch on to the ceiling to avoid most attacks.
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With some newfound information I’ve learned, I’m able to write a full entry on the Arachnarch. This creepy crawler is able to latch onto the ceiling, keeping herself away from most, if not all attacks. In this position, she seems to be more defensive, attacking it here isn’t effective. If this is true, I would advise stalling her out until she is no longer able to keep herself on the ceiling. Then when grounded, I’ve also heard she can lunge herself towards targets using her massive amount of weight. As with most Everdawn enemies, I tend to use a shield against enemies like this. From what I understand, the collision against the shield causes the spider to become dizzy, leaving her vulnerable to attacks.
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